Get a strong line of Cannons surrounding the temple and all nearby access points. You can do things the way the mission suggests. Now, the last part of the mission has two viable strategies. Also, you want to increase the amount of Dragoons that you have, and if you're floating a lot of Vespene (2000k+) then you can also get some Scouts or even Carriers. First, set up a wide array of Photon Cannons around the temple. Don't rush in and simply take it yet! We want to transition a bit. Once you've cleared the Zerg bases, you can claim the area around the temple. Immediately turn around and rush the Lurker to easily kill it before it has a chance to burrow again. Instead, anytime you see a Lurker, pull your troops back so it's forced to chase you. You can build Observers if you like but they often get killed and are costly due to gas requirements. One thing to always remember is that the Zerg love to use Lurkers. Slowly but surely you'll push through the Zerg and wipe out their bases. For ever 3 Zealots make sure to have 1 Dragoon tag along, just incase they have Mutalisks. There is one North-East and one North-West of your bottom base. Once you have secured your bases, start using forces of Zealots to clear out the Zerg bases near you. The reasons for Zealots is due to the limited amount of Vespene found on the map. This means getting a Citadel of Adun and getting to 3/3/3 at the Forge. Zealots will be your primary force for this map, so make sure to tech them up to max.
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